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hikimango

9
Posts
1
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A member registered Mar 15, 2020

Creator of

Recent community posts

This game is incredible. A lot of very challenging and creative obstacles. I have so many praises to sing about this game! The only thing I can offer as criticism is the camera being a bit close to the character sometimes; perhaps the mouse wheel can scroll out so the view of the obstacles is a bit clearer.

Thanks Sigmation! It's unfortunate that we had to submit this version of the game, we were very tired from crunch time and did not realise we left in things like the debug space bar! There's a VERY hard section in the last part of the game where you have to launch at a specific speed to match fan timers turning off, lest you get blown back to the start... I'm glad you enjoyed the game, and I'm even more delighted to hear that the Foddian aspect of the game made you rage quit!

Thank you for your criticisms! We have a completely fixed version with sound effects, with quality of life changes like menus and an indicator: the hand will turn red when you reach maximum velocity when pulling back MiMi. On the off chance that you get a funny bounce and start repeatedly bouncing in a line, we have code that will kick in to nudge MiMi. The bugs and debug features present are really unfortunate, but it was 5AM on the day of submission and our programmer was extremely tired... but we're excited to release the better build after the voting period!

This game is pretty hard. I figured out some key ways of moving such as curling and uncurling next to a wall to gain lots of momentum. I feel like like I'm fighting the controls sometimes, but this was a good and fun challenge with great visual style.

Really fantastically coloured game, big fan of the art style. This game became easier for me when I realised I could hold a maximum jump and angle it such that I landed in the river ahead of the platform, and let it carry me into it! I like the premise a lot; if there were quality of life changes like Peepo telegraphing his jump strength, this game would be very, very solid.

Fungal Cave is an incredible game with very challenging movement mechanic. It has a solid visual style and solid level design; mistakes are entirely the player's fault: very much a foddy. My only criticism can be overcome with a bit of getting used to; I feel like movement with the arrow keys also dictating the mushroom ball can clutter and confuse me, but again, if I got used to it I would be ballin'. I really like this game!

The visuals and music on this game are wonderful! I love the aesthetic. This game is incredibly challenging, and once I got a hang of the controls,  they were very intuitive and didn't get in my way; failing was entirely my own fault. This is a great game!

Grapple Gun is a visually cohesive game, which I believe is the most important aspect of a game. I have nothing but high praise for how you have managed to create this nearly all by yourself. It's a very interesting and creative take on the traditional ascension system of the Foddian genre. Nothing jumps out to me as bad at all. 

I think the visuals on this game are brilliant. It's a bit frustrating to play, but as Sigmation mentioned, I think having the control with the player is important. When you lose in a Foddian it's like "it's entirely your own fault and not the game's fault." I like this game, and it has a pretty interesting premise.